Design tips 3:  The date, the time and the button tax

Design tips 3: The date, the time and the button tax

6 reasons why project managers should prototype

6 reasons why project managers should prototype

Design tips 2: Communicating relationships visually

Design tips 2: Communicating relationships visually

7 reasons why you should prototype even if you can code

7 reasons why you should prototype even if you can code

Can you design and develop at the same time?

Can you design and develop at the same time?

6 reasons why designers should prototype

6 reasons why designers should prototype

Everything you need to design Android apps

Everything you need to design Android apps

Mobile design 101: pixels, points and resolutions

Mobile design 101: pixels, points and resolutions

How Apple’s September 2015 updates affect designers

How Apple’s September 2015 updates affect designers

Luma Lab and Fluid UI - bringing tech learning to communities

Luma Lab and Fluid UI - bringing tech learning to communities

The mobile resolutions to be aware of when designing

The mobile resolutions to be aware of when designing

Comparing design workflows for iOS and Android

Comparing design workflows for iOS and Android

7 UI design tips when developing mobile apps

7 UI design tips when developing mobile apps

Design tips 1: Performance, screen resolutions and the Fluid UI camera

Design tips 1: Performance, screen resolutions and the Fluid UI camera

Our first look at designing for Windows 10

Our first look at designing for Windows 10

Everything you need to design Windows 8 apps

Everything you need to design Windows 8 apps

Who are the GirlsWhoCode?

Who are the GirlsWhoCode?

New changes for designers revealed in iOS 9

New changes for designers revealed in iOS 9

Everything you need to design iOS 8 apps

Everything you need to design iOS 8 apps

The 7 people who love when you prototype

The 7 people who love when you prototype

Design is changing agile for the better - here’s why

Design is changing agile for the better - here’s why

Building the perfect prototyping process

Building the perfect prototyping process

HTML5, native and hybrid – choosing the best approach

HTML5, native and hybrid – choosing the best approach

Everything you need to design  Android Wear apps

Everything you need to design Android Wear apps

Why prototyping can save your company a fortune

Why prototyping can save your company a fortune

Everything you need to design Apple Watch apps

Everything you need to design Apple Watch apps

What we've learned so far about designing for the Apple Watch

What we've learned so far about designing for the Apple Watch

We launched a new blog...you wont believe what happened next

We launched a new blog...you wont believe what happened next

The explosion of screens, devices and platforms

The explosion of screens, devices and platforms

Why mobile is bringing industrial design full circle

Why mobile is bringing industrial design full circle

Dieter Rams 10 Design Principles

Dieter Rams 10 Design Principles

Creating the “navigation drawer” pattern in Fluid UI

Creating the “navigation drawer” pattern in Fluid UI

Beyond Touch

Beyond Touch

Impressions from MobX 2012

Impressions from MobX 2012

Sunday Business Post interviews Fluid Software

Sunday Business Post interviews Fluid Software

11 Essential iPhone Design Patterns

11 Essential iPhone Design Patterns

The devil Sudoku and "big picture" design

The devil Sudoku and "big picture" design

Are you seeing the connections in your prototype?

Are you seeing the connections in your prototype?

Are static mockups enough for prototyping?

Are static mockups enough for prototyping?

Is your UI design as simple as possible?

Is your UI design as simple as possible?