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Design tips 1: Performance, screen resolutions and the Fluid UI camera
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HTML5, native and hybrid – choosing the best approach
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Dieter Rams 10 Design Principles
Creating the “navigation drawer” pattern in Fluid UI
Impressions from MobX 2012
Sunday Business Post interviews Fluid Software
11 Essential iPhone Design Patterns
The devil Sudoku and "big picture" design
Are you seeing the connections in your prototype?
Are static mockups enough for prototyping?
Is your UI design as simple as possible?
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